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Polyphase Game Engine
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Public Attributes | |
| glm::vec3 | mPosition = { 0.0f, 0.0f, 0.0f } |
| glm::quat | mRotation = { 0.0f, 0.0f, 0.0f, 1.0f } |
| glm::vec3 | mScale = { 1.0f, 1.0f, 1.0f } |
| bool | mValid = false |
| glm::vec3 DecompTransform::mPosition = { 0.0f, 0.0f, 0.0f } |
| glm::quat DecompTransform::mRotation = { 0.0f, 0.0f, 0.0f, 1.0f } |
| glm::vec3 DecompTransform::mScale = { 1.0f, 1.0f, 1.0f } |
| bool DecompTransform::mValid = false |