Polyphase Game Engine
Loading...
Searching...
No Matches
DecompTransform Struct Reference

Public Attributes

glm::vec3 mPosition = { 0.0f, 0.0f, 0.0f }
 
glm::quat mRotation = { 0.0f, 0.0f, 0.0f, 1.0f }
 
glm::vec3 mScale = { 1.0f, 1.0f, 1.0f }
 
bool mValid = false
 

Member Data Documentation

◆ mPosition

glm::vec3 DecompTransform::mPosition = { 0.0f, 0.0f, 0.0f }

◆ mRotation

glm::quat DecompTransform::mRotation = { 0.0f, 0.0f, 0.0f, 1.0f }

◆ mScale

glm::vec3 DecompTransform::mScale = { 1.0f, 1.0f, 1.0f }

◆ mValid

bool DecompTransform::mValid = false

The documentation for this struct was generated from the following file: