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Polyphase Game Engine
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#include "Nodes/3D/SkeletalMesh3d.h"#include "Nodes/3D/StaticMesh3d.h"#include "Assets/SkeletalMesh.h"#include "Renderer.h"#include "AssetManager.h"#include "Log.h"#include "Maths.h"#include "Utilities.h"#include "Graphics/Graphics.h"Classes | |
| struct | DecompTransform |
Macros | |
| #define | NUM_ANIMATION_SLOTS 8 |
Functions | |
| FORCE_LINK_DEF (SkeletalMesh3D) | |
| DEFINE_NODE (SkeletalMesh3D, Mesh3D) | |
| #define NUM_ANIMATION_SLOTS 8 |
| DEFINE_NODE | ( | SkeletalMesh3D | , |
| Mesh3D | |||
| ) |
| FORCE_LINK_DEF | ( | SkeletalMesh3D | ) |