Polyphase Game Engine
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SkeletalMesh3d.cpp File Reference
#include "Nodes/3D/SkeletalMesh3d.h"
#include "Nodes/3D/StaticMesh3d.h"
#include "Assets/SkeletalMesh.h"
#include "Renderer.h"
#include "AssetManager.h"
#include "Log.h"
#include "Maths.h"
#include "Utilities.h"
#include "Graphics/Graphics.h"

Classes

struct  DecompTransform
 

Macros

#define NUM_ANIMATION_SLOTS   8
 

Functions

 FORCE_LINK_DEF (SkeletalMesh3D)
 
 DEFINE_NODE (SkeletalMesh3D, Mesh3D)
 

Macro Definition Documentation

◆ NUM_ANIMATION_SLOTS

#define NUM_ANIMATION_SLOTS   8

Function Documentation

◆ DEFINE_NODE()

DEFINE_NODE ( SkeletalMesh3D  ,
Mesh3D   
)

◆ FORCE_LINK_DEF()

FORCE_LINK_DEF ( SkeletalMesh3D  )