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Polyphase Game Engine
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#include <SystemTypes.h>
Public Attributes | |
| char | mDirectoryPath [MAX_PATH_SIZE+1] = { } |
| char | mFilename [MAX_PATH_SIZE+1] = { } |
| bool | mDirectory = false |
| bool | mValid = false |
| bool DirEntry::mDirectory = false |
| char DirEntry::mDirectoryPath[MAX_PATH_SIZE+1] = { } |
| char DirEntry::mFilename[MAX_PATH_SIZE+1] = { } |
| bool DirEntry::mValid = false |