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Polyphase Game Engine
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#include <EngineTypes.h>
Public Attributes | |
| Node * | mNode |
| Material * | mMaterial |
| BlendMode | mBlendMode |
| glm::vec3 | mPosition |
| Bounds | mBounds |
| int32_t | mSortPriority |
| float | mDistance2 |
| TypeId | mNodeType |
| bool | mDepthless |
| BlendMode DrawData::mBlendMode |
| Bounds DrawData::mBounds |
| bool DrawData::mDepthless |
| float DrawData::mDistance2 |
| Material* DrawData::mMaterial |
| Node* DrawData::mNode |
| TypeId DrawData::mNodeType |
| glm::vec3 DrawData::mPosition |
| int32_t DrawData::mSortPriority |