#include <EngineTypes.h>
◆ mArgC
| int32_t EngineState::mArgC = 0 |
◆ mArgV
| char** EngineState::mArgV = nullptr |
◆ mAspectRatioScale
| float EngineState::mAspectRatioScale = 1.0f |
◆ mAssetDirectory
| std::string EngineState::mAssetDirectory |
◆ mConsoleMode
| bool EngineState::mConsoleMode = false |
◆ mFrameNumber
| uint32_t EngineState::mFrameNumber = 0 |
◆ mFrameStep
| bool EngineState::mFrameStep = false |
◆ mGameCode
| uint32_t EngineState::mGameCode = 0 |
◆ mGameDeltaTime
| float EngineState::mGameDeltaTime = 0.0f |
◆ mGameElapsedTime
| float EngineState::mGameElapsedTime = 0.0f |
◆ mGraphics
◆ mInitialized
| bool EngineState::mInitialized = false |
◆ mInput
◆ mIOAssetPath
| std::string EngineState::mIOAssetPath |
◆ mLogFile
| FILE* EngineState::mLogFile = nullptr |
◆ mLua
| lua_State* EngineState::mLua = nullptr |
◆ mPaused
| bool EngineState::mPaused = false |
◆ mProjectDirectory
| std::string EngineState::mProjectDirectory |
◆ mProjectName
| std::string EngineState::mProjectName |
◆ mProjectPath
| std::string EngineState::mProjectPath |
◆ mQuit
| bool EngineState::mQuit = false |
◆ mRealDeltaTime
| float EngineState::mRealDeltaTime = 0.0f |
◆ mRealElapsedTime
| float EngineState::mRealElapsedTime = 0.0f |
◆ mSecondWindowHeight
◆ mSecondWindowWidth
◆ mSolutionPath
| std::string EngineState::mSolutionPath |
◆ mStandalone
| bool EngineState::mStandalone = false |
◆ mSuspended
| bool EngineState::mSuspended = false |
◆ mSystem
◆ mTimeDilation
| float EngineState::mTimeDilation = 1.0f |
◆ mVersion
| uint32_t EngineState::mVersion = 0 |
◆ mWindowHeight
◆ mWindowMinimized
| bool EngineState::mWindowMinimized = false |
◆ mWindowWidth
The documentation for this struct was generated from the following file: