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Polyphase Game Engine
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#include <EngineTypes.h>
Public Member Functions | |
| FadingLight (Light3D *comp) | |
Public Attributes | |
| Light3D * | mComponent = nullptr |
| LightData | mData = {} |
| glm::vec4 | mColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
| float | mAlpha = 0.0f |
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inline |
| float FadingLight::mAlpha = 0.0f |
| glm::vec4 FadingLight::mColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
| Light3D* FadingLight::mComponent = nullptr |
| LightData FadingLight::mData = {} |