Polyphase Game Engine
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FadingLight Struct Reference

#include <EngineTypes.h>

Public Member Functions

 FadingLight (Light3D *comp)
 

Public Attributes

Light3DmComponent = nullptr
 
LightData mData = {}
 
glm::vec4 mColor = { 0.0f, 0.0f, 0.0f, 0.0f }
 
float mAlpha = 0.0f
 

Constructor & Destructor Documentation

◆ FadingLight()

FadingLight::FadingLight ( Light3D comp)
inline

Member Data Documentation

◆ mAlpha

float FadingLight::mAlpha = 0.0f

◆ mColor

glm::vec4 FadingLight::mColor = { 0.0f, 0.0f, 0.0f, 0.0f }

◆ mComponent

Light3D* FadingLight::mComponent = nullptr

◆ mData

LightData FadingLight::mData = {}

The documentation for this struct was generated from the following file: