Polyphase Game Engine
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FileChangeEvent Struct Reference

#include <FileWatcher.h>

Public Attributes

std::string filePath
 
FileAction action
 
std::string oldPath
 

Member Data Documentation

◆ action

FileAction FileChangeEvent::action

◆ filePath

std::string FileChangeEvent::filePath

◆ oldPath

std::string FileChangeEvent::oldPath

The documentation for this struct was generated from the following file: