Polyphase Game Engine
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FileWatcher.h File Reference
#include "EngineTypes.h"
#include <string>
#include <vector>
#include <functional>
#include <thread>
#include <atomic>
#include <unordered_map>
#include <mutex>

Go to the source code of this file.

Classes

struct  FileChangeEvent
 
class  FileWatcher
 

Typedefs

using FileChangeCallback = std::function< void(const FileChangeEvent &)>
 

Enumerations

enum class  FileAction { Added , Modified , Removed , Renamed }
 

Functions

FileWatcherGetFileWatcher ()
 
void CreateFileWatcher ()
 
void DestroyFileWatcher ()
 

Typedef Documentation

◆ FileChangeCallback

using FileChangeCallback = std::function<void(const FileChangeEvent&)>

Enumeration Type Documentation

◆ FileAction

enum class FileAction
strong
Enumerator
Added 
Modified 
Removed 
Renamed 

Function Documentation

◆ CreateFileWatcher()

void CreateFileWatcher ( )

◆ DestroyFileWatcher()

void DestroyFileWatcher ( )

◆ GetFileWatcher()

FileWatcher * GetFileWatcher ( )