|
Polyphase Game Engine
|
#include "EngineTypes.h"#include <string>#include <vector>#include <functional>#include <thread>#include <atomic>#include <unordered_map>#include <mutex>Go to the source code of this file.
Classes | |
| struct | FileChangeEvent |
| class | FileWatcher |
Typedefs | |
| using | FileChangeCallback = std::function< void(const FileChangeEvent &)> |
Enumerations | |
| enum class | FileAction { Added , Modified , Removed , Renamed } |
Functions | |
| FileWatcher * | GetFileWatcher () |
| void | CreateFileWatcher () |
| void | DestroyFileWatcher () |
| using FileChangeCallback = std::function<void(const FileChangeEvent&)> |
|
strong |
| void CreateFileWatcher | ( | ) |
| void DestroyFileWatcher | ( | ) |
| FileWatcher * GetFileWatcher | ( | ) |