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Polyphase Game Engine
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#include <RenderPassCache.h>
Public Member Functions | |
| bool | operator== (const FramebufferConfig &other) const |
| size_t | Hash () const |
Public Attributes | |
| Image * | mDepthImage = nullptr |
| Image * | mColorImages [MAX_RENDER_TARGETS] = {} |
| VkRenderPass | mRenderPass |
| const char * | mDebugName = "" |
| size_t FramebufferConfig::Hash | ( | ) | const |
| bool FramebufferConfig::operator== | ( | const FramebufferConfig & | other | ) | const |
| Image* FramebufferConfig::mColorImages[MAX_RENDER_TARGETS] = {} |
| const char* FramebufferConfig::mDebugName = "" |
| Image* FramebufferConfig::mDepthImage = nullptr |
| VkRenderPass FramebufferConfig::mRenderPass |