Polyphase Game Engine
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FramebufferConfig Struct Reference

#include <RenderPassCache.h>

Public Member Functions

bool operator== (const FramebufferConfig &other) const
 
size_t Hash () const
 

Public Attributes

Image * mDepthImage = nullptr
 
Image * mColorImages [MAX_RENDER_TARGETS] = {}
 
VkRenderPass mRenderPass
 
const char * mDebugName = ""
 

Member Function Documentation

◆ Hash()

size_t FramebufferConfig::Hash ( ) const

◆ operator==()

bool FramebufferConfig::operator== ( const FramebufferConfig other) const

Member Data Documentation

◆ mColorImages

Image* FramebufferConfig::mColorImages[MAX_RENDER_TARGETS] = {}

◆ mDebugName

const char* FramebufferConfig::mDebugName = ""

◆ mDepthImage

Image* FramebufferConfig::mDepthImage = nullptr

◆ mRenderPass

VkRenderPass FramebufferConfig::mRenderPass

The documentation for this struct was generated from the following files: