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Polyphase Game Engine
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#include <PlayerInputSystem.h>
Public Attributes | |
| InputSourceType | sourceType = InputSourceType::Keyboard |
| int32_t | code = 0 |
| AxisDirection | axisDirection = AxisDirection::Positive |
| float | axisThreshold = 0.5f |
| int32_t | gamepadIndex = 0 |
| bool | requireCtrl = false |
| bool | requireShift = false |
| bool | requireAlt = false |
| AxisDirection InputActionBinding::axisDirection = AxisDirection::Positive |
| float InputActionBinding::axisThreshold = 0.5f |
| int32_t InputActionBinding::code = 0 |
| int32_t InputActionBinding::gamepadIndex = 0 |
| bool InputActionBinding::requireAlt = false |
| bool InputActionBinding::requireCtrl = false |
| bool InputActionBinding::requireShift = false |
| InputSourceType InputActionBinding::sourceType = InputSourceType::Keyboard |