Polyphase Game Engine
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InputActionBinding Struct Reference

#include <PlayerInputSystem.h>

Public Attributes

InputSourceType sourceType = InputSourceType::Keyboard
 
int32_t code = 0
 
AxisDirection axisDirection = AxisDirection::Positive
 
float axisThreshold = 0.5f
 
int32_t gamepadIndex = 0
 
bool requireCtrl = false
 
bool requireShift = false
 
bool requireAlt = false
 

Member Data Documentation

◆ axisDirection

AxisDirection InputActionBinding::axisDirection = AxisDirection::Positive

◆ axisThreshold

float InputActionBinding::axisThreshold = 0.5f

◆ code

int32_t InputActionBinding::code = 0

◆ gamepadIndex

int32_t InputActionBinding::gamepadIndex = 0

◆ requireAlt

bool InputActionBinding::requireAlt = false

◆ requireCtrl

bool InputActionBinding::requireCtrl = false

◆ requireShift

bool InputActionBinding::requireShift = false

◆ sourceType

InputSourceType InputActionBinding::sourceType = InputSourceType::Keyboard

The documentation for this struct was generated from the following file: