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Polyphase Game Engine
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#include "InputTypes.h"#include <string>#include <vector>#include <unordered_map>#include <stdint.h>Go to the source code of this file.
Classes | |
| struct | InputActionBinding |
| struct | InputActionTrigger |
| struct | InputActionState |
| struct | InputAction |
| class | PlayerInputSystem |
Enumerations | |
| enum class | InputSourceType : uint8_t { Keyboard , MouseButton , GamepadButton , GamepadAxis , Pointer } |
| enum class | AxisDirection : uint8_t { Positive , Negative , Full } |
| enum class | TriggerMode : uint8_t { SinglePress , Hold , KeepHeld , MultiPress } |
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strong |
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strong |
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strong |