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Polyphase Game Engine
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#include <PlayerInputSystem.h>
Public Attributes | |
| TriggerMode | mode = TriggerMode::SinglePress |
| float | holdDuration = 1.0f |
| int32_t | multiPressCount = 2 |
| float | multiPressWindow = 0.3f |
| float InputActionTrigger::holdDuration = 1.0f |
| TriggerMode InputActionTrigger::mode = TriggerMode::SinglePress |
| int32_t InputActionTrigger::multiPressCount = 2 |
| float InputActionTrigger::multiPressWindow = 0.3f |