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Polyphase Game Engine
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#include <PlayerInputSystem.h>
Public Attributes | |
| InputDeviceKind | kind = InputDeviceKind::Keyboard |
| int32_t | gamepadIndex = -1 |
| GamepadType | gamepadType = GamepadType::Standard |
| int32_t InputDeviceDescriptor::gamepadIndex = -1 |
| GamepadType InputDeviceDescriptor::gamepadType = GamepadType::Standard |
| InputDeviceKind InputDeviceDescriptor::kind = InputDeviceKind::Keyboard |