Polyphase Game Engine
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InputDeviceDescriptor Struct Reference

#include <PlayerInputSystem.h>

Public Attributes

InputDeviceKind kind = InputDeviceKind::Keyboard
 
int32_t gamepadIndex = -1
 
GamepadType gamepadType = GamepadType::Standard
 

Member Data Documentation

◆ gamepadIndex

int32_t InputDeviceDescriptor::gamepadIndex = -1

◆ gamepadType

GamepadType InputDeviceDescriptor::gamepadType = GamepadType::Standard

◆ kind

InputDeviceKind InputDeviceDescriptor::kind = InputDeviceKind::Keyboard

The documentation for this struct was generated from the following file: