#include <Input_Lua.h>
◆ Bind()
| static void Input_Lua::Bind |
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◆ BindGamepadTable()
| static void Input_Lua::BindGamepadTable |
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◆ BindKeyTable()
| static void Input_Lua::BindKeyTable |
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◆ BindMouseTable()
| static void Input_Lua::BindMouseTable |
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◆ ConvertKeyCodeToChar()
| static int Input_Lua::ConvertKeyCodeToChar |
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lua_State * |
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◆ GetGamepadAcceleration()
| static int Input_Lua::GetGamepadAcceleration |
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lua_State * |
L | ) |
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◆ GetGamepadAxisValue()
| static int Input_Lua::GetGamepadAxisValue |
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lua_State * |
L | ) |
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◆ GetGamepadGyro()
| static int Input_Lua::GetGamepadGyro |
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lua_State * |
L | ) |
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◆ GetGamepadOrientation()
| static int Input_Lua::GetGamepadOrientation |
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lua_State * |
L | ) |
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◆ GetGamepadType()
| static int Input_Lua::GetGamepadType |
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lua_State * |
L | ) |
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◆ GetKeysJustDown()
| static int Input_Lua::GetKeysJustDown |
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lua_State * |
L | ) |
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◆ GetMouseDelta()
| static int Input_Lua::GetMouseDelta |
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lua_State * |
L | ) |
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◆ GetMousePosition()
| static int Input_Lua::GetMousePosition |
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lua_State * |
L | ) |
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◆ GetPointerPosition()
| static int Input_Lua::GetPointerPosition |
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lua_State * |
L | ) |
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◆ GetPointerPositionNormalized()
| static int Input_Lua::GetPointerPositionNormalized |
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lua_State * |
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◆ GetScrollWheelDelta()
| static int Input_Lua::GetScrollWheelDelta |
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lua_State * |
L | ) |
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◆ GetTouchPosition()
| static int Input_Lua::GetTouchPosition |
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lua_State * |
L | ) |
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◆ GetTouchPositionNormalized()
| static int Input_Lua::GetTouchPositionNormalized |
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lua_State * |
L | ) |
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◆ IsAnyKeyJustDown()
| static int Input_Lua::IsAnyKeyJustDown |
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lua_State * |
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◆ IsControlDown()
| static int Input_Lua::IsControlDown |
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lua_State * |
L | ) |
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◆ IsGamepadButtonDown()
| static int Input_Lua::IsGamepadButtonDown |
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lua_State * |
L | ) |
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◆ IsGamepadButtonJustDown()
| static int Input_Lua::IsGamepadButtonJustDown |
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lua_State * |
L | ) |
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◆ IsGamepadButtonJustUp()
| static int Input_Lua::IsGamepadButtonJustUp |
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lua_State * |
L | ) |
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◆ IsGamepadConnected()
| static int Input_Lua::IsGamepadConnected |
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lua_State * |
L | ) |
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◆ IsKeyDown()
| static int Input_Lua::IsKeyDown |
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lua_State * |
L | ) |
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◆ IsKeyJustDown()
| static int Input_Lua::IsKeyJustDown |
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lua_State * |
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◆ IsKeyJustDownRepeat()
| static int Input_Lua::IsKeyJustDownRepeat |
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lua_State * |
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◆ IsKeyJustUp()
| static int Input_Lua::IsKeyJustUp |
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lua_State * |
L | ) |
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◆ IsMouseButtonDown()
| static int Input_Lua::IsMouseButtonDown |
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lua_State * |
L | ) |
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◆ IsMouseButtonJustDown()
| static int Input_Lua::IsMouseButtonJustDown |
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lua_State * |
L | ) |
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◆ IsMouseButtonJustUp()
| static int Input_Lua::IsMouseButtonJustUp |
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lua_State * |
L | ) |
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◆ IsPointerDown()
| static int Input_Lua::IsPointerDown |
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lua_State * |
L | ) |
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◆ IsPointerJustDown()
| static int Input_Lua::IsPointerJustDown |
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lua_State * |
L | ) |
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◆ IsPointerJustUp()
| static int Input_Lua::IsPointerJustUp |
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lua_State * |
L | ) |
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◆ IsShiftDown()
| static int Input_Lua::IsShiftDown |
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lua_State * |
L | ) |
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◆ IsSoftKeyboardShown()
| static int Input_Lua::IsSoftKeyboardShown |
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lua_State * |
L | ) |
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◆ IsTouchDown()
| static int Input_Lua::IsTouchDown |
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lua_State * |
L | ) |
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◆ LockCursor()
| static int Input_Lua::LockCursor |
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lua_State * |
L | ) |
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◆ SetCursorPosition()
| static int Input_Lua::SetCursorPosition |
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lua_State * |
L | ) |
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◆ ShowCursor()
| static int Input_Lua::ShowCursor |
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lua_State * |
L | ) |
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◆ ShowSoftKeyboard()
| static int Input_Lua::ShowSoftKeyboard |
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lua_State * |
L | ) |
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◆ TrapCursor()
| static int Input_Lua::TrapCursor |
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lua_State * |
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The documentation for this struct was generated from the following file: