Polyphase Game Engine
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Input_Lua Struct Reference

#include <Input_Lua.h>

Static Public Member Functions

static int IsKeyDown (lua_State *L)
 
static int IsKeyJustDownRepeat (lua_State *L)
 
static int IsKeyJustDown (lua_State *L)
 
static int IsKeyJustUp (lua_State *L)
 
static int IsControlDown (lua_State *L)
 
static int IsShiftDown (lua_State *L)
 
static int IsMouseButtonDown (lua_State *L)
 
static int IsMouseButtonJustDown (lua_State *L)
 
static int IsMouseButtonJustUp (lua_State *L)
 
static int GetMousePosition (lua_State *L)
 
static int GetScrollWheelDelta (lua_State *L)
 
static int GetMouseDelta (lua_State *L)
 
static int IsTouchDown (lua_State *L)
 
static int IsPointerJustUp (lua_State *L)
 
static int IsPointerJustDown (lua_State *L)
 
static int IsPointerDown (lua_State *L)
 
static int GetTouchPosition (lua_State *L)
 
static int GetTouchPositionNormalized (lua_State *L)
 
static int GetPointerPosition (lua_State *L)
 
static int GetPointerPositionNormalized (lua_State *L)
 
static int IsGamepadButtonDown (lua_State *L)
 
static int IsGamepadButtonJustDown (lua_State *L)
 
static int IsGamepadButtonJustUp (lua_State *L)
 
static int GetGamepadAxisValue (lua_State *L)
 
static int GetGamepadType (lua_State *L)
 
static int IsGamepadConnected (lua_State *L)
 
static int GetGamepadGyro (lua_State *L)
 
static int GetGamepadAcceleration (lua_State *L)
 
static int GetGamepadOrientation (lua_State *L)
 
static int ShowCursor (lua_State *L)
 
static int TrapCursor (lua_State *L)
 
static int LockCursor (lua_State *L)
 
static int SetCursorPosition (lua_State *L)
 
static int GetKeysJustDown (lua_State *L)
 
static int IsAnyKeyJustDown (lua_State *L)
 
static int ConvertKeyCodeToChar (lua_State *L)
 
static int ShowSoftKeyboard (lua_State *L)
 
static int IsSoftKeyboardShown (lua_State *L)
 
static void Bind ()
 
static void BindKeyTable ()
 
static void BindMouseTable ()
 
static void BindGamepadTable ()
 

Member Function Documentation

◆ Bind()

static void Input_Lua::Bind ( )
static

◆ BindGamepadTable()

static void Input_Lua::BindGamepadTable ( )
static

◆ BindKeyTable()

static void Input_Lua::BindKeyTable ( )
static

◆ BindMouseTable()

static void Input_Lua::BindMouseTable ( )
static

◆ ConvertKeyCodeToChar()

static int Input_Lua::ConvertKeyCodeToChar ( lua_State *  L)
static

◆ GetGamepadAcceleration()

static int Input_Lua::GetGamepadAcceleration ( lua_State *  L)
static

◆ GetGamepadAxisValue()

static int Input_Lua::GetGamepadAxisValue ( lua_State *  L)
static

◆ GetGamepadGyro()

static int Input_Lua::GetGamepadGyro ( lua_State *  L)
static

◆ GetGamepadOrientation()

static int Input_Lua::GetGamepadOrientation ( lua_State *  L)
static

◆ GetGamepadType()

static int Input_Lua::GetGamepadType ( lua_State *  L)
static

◆ GetKeysJustDown()

static int Input_Lua::GetKeysJustDown ( lua_State *  L)
static

◆ GetMouseDelta()

static int Input_Lua::GetMouseDelta ( lua_State *  L)
static

◆ GetMousePosition()

static int Input_Lua::GetMousePosition ( lua_State *  L)
static

◆ GetPointerPosition()

static int Input_Lua::GetPointerPosition ( lua_State *  L)
static

◆ GetPointerPositionNormalized()

static int Input_Lua::GetPointerPositionNormalized ( lua_State *  L)
static

◆ GetScrollWheelDelta()

static int Input_Lua::GetScrollWheelDelta ( lua_State *  L)
static

◆ GetTouchPosition()

static int Input_Lua::GetTouchPosition ( lua_State *  L)
static

◆ GetTouchPositionNormalized()

static int Input_Lua::GetTouchPositionNormalized ( lua_State *  L)
static

◆ IsAnyKeyJustDown()

static int Input_Lua::IsAnyKeyJustDown ( lua_State *  L)
static

◆ IsControlDown()

static int Input_Lua::IsControlDown ( lua_State *  L)
static

◆ IsGamepadButtonDown()

static int Input_Lua::IsGamepadButtonDown ( lua_State *  L)
static

◆ IsGamepadButtonJustDown()

static int Input_Lua::IsGamepadButtonJustDown ( lua_State *  L)
static

◆ IsGamepadButtonJustUp()

static int Input_Lua::IsGamepadButtonJustUp ( lua_State *  L)
static

◆ IsGamepadConnected()

static int Input_Lua::IsGamepadConnected ( lua_State *  L)
static

◆ IsKeyDown()

static int Input_Lua::IsKeyDown ( lua_State *  L)
static

◆ IsKeyJustDown()

static int Input_Lua::IsKeyJustDown ( lua_State *  L)
static

◆ IsKeyJustDownRepeat()

static int Input_Lua::IsKeyJustDownRepeat ( lua_State *  L)
static

◆ IsKeyJustUp()

static int Input_Lua::IsKeyJustUp ( lua_State *  L)
static

◆ IsMouseButtonDown()

static int Input_Lua::IsMouseButtonDown ( lua_State *  L)
static

◆ IsMouseButtonJustDown()

static int Input_Lua::IsMouseButtonJustDown ( lua_State *  L)
static

◆ IsMouseButtonJustUp()

static int Input_Lua::IsMouseButtonJustUp ( lua_State *  L)
static

◆ IsPointerDown()

static int Input_Lua::IsPointerDown ( lua_State *  L)
static

◆ IsPointerJustDown()

static int Input_Lua::IsPointerJustDown ( lua_State *  L)
static

◆ IsPointerJustUp()

static int Input_Lua::IsPointerJustUp ( lua_State *  L)
static

◆ IsShiftDown()

static int Input_Lua::IsShiftDown ( lua_State *  L)
static

◆ IsSoftKeyboardShown()

static int Input_Lua::IsSoftKeyboardShown ( lua_State *  L)
static

◆ IsTouchDown()

static int Input_Lua::IsTouchDown ( lua_State *  L)
static

◆ LockCursor()

static int Input_Lua::LockCursor ( lua_State *  L)
static

◆ SetCursorPosition()

static int Input_Lua::SetCursorPosition ( lua_State *  L)
static

◆ ShowCursor()

static int Input_Lua::ShowCursor ( lua_State *  L)
static

◆ ShowSoftKeyboard()

static int Input_Lua::ShowSoftKeyboard ( lua_State *  L)
static

◆ TrapCursor()

static int Input_Lua::TrapCursor ( lua_State *  L)
static

The documentation for this struct was generated from the following file: