7#define INPUT_LUA_NAME "Input"
9#define CHECK_KEY(L, arg) (KeyCode) luaL_checkinteger(L, arg);
10#define CHECK_MOUSE(L, arg) (MouseCode) luaL_checkinteger(L, arg);
11#define CHECK_GAMEPAD(L, arg) (GamepadButtonCode) luaL_checkinteger(L, arg);
12#define CHECK_GAMEPAD_AXIS(L, arg) (GamepadAxisCode) luaL_checkinteger(L, arg);