#include <VulkanTypes.h>
◆ mApplyFog
| uint32_t MaterialData::mApplyFog |
◆ mBlendMode
| uint32_t MaterialData::mBlendMode |
◆ mColor
| glm::vec4 MaterialData::mColor |
◆ mEmission
| float MaterialData::mEmission |
◆ mFresnelColor
| glm::vec4 MaterialData::mFresnelColor |
◆ mFresnelEnabled
| uint32_t MaterialData::mFresnelEnabled |
◆ mFresnelPower
| float MaterialData::mFresnelPower |
◆ mMaskCutoff
| float MaterialData::mMaskCutoff |
◆ mOpacity
| float MaterialData::mOpacity |
◆ mPad0
| float MaterialData::mPad0 |
◆ mPad1
| float MaterialData::mPad1 |
◆ mPad2
| float MaterialData::mPad2 |
◆ mShadingModel
| uint32_t MaterialData::mShadingModel |
◆ mShininess
| float MaterialData::mShininess |
◆ mSpecular
| float MaterialData::mSpecular |
◆ mTevModes
◆ mToonSteps
| uint32_t MaterialData::mToonSteps |
◆ mUvMaps
◆ mUvOffset0
| glm::vec2 MaterialData::mUvOffset0 |
◆ mUvOffset1
| glm::vec2 MaterialData::mUvOffset1 |
◆ mUvScale0
| glm::vec2 MaterialData::mUvScale0 |
◆ mUvScale1
| glm::vec2 MaterialData::mUvScale1 |
◆ mVertexColorMode
| uint32_t MaterialData::mVertexColorMode |
◆ mWrapLighting
| float MaterialData::mWrapLighting |
The documentation for this struct was generated from the following file: