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Polyphase Game Engine
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#include <InstancedMesh3d.h>
Public Attributes | |
| glm::vec3 | mPosition = {0.0f, 0.0f, 0.0f} |
| glm::vec3 | mRotation = {0.0f, 0.0f, 0.0f} |
| glm::vec3 | mScale = {1.0f, 1.0f, 1.0f} |
| glm::vec3 MeshInstanceData::mPosition = {0.0f, 0.0f, 0.0f} |
| glm::vec3 MeshInstanceData::mRotation = {0.0f, 0.0f, 0.0f} |
| glm::vec3 MeshInstanceData::mScale = {1.0f, 1.0f, 1.0f} |