Polyphase Game Engine
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MeshInstanceData Struct Reference

#include <InstancedMesh3d.h>

Public Attributes

glm::vec3 mPosition = {0.0f, 0.0f, 0.0f}
 
glm::vec3 mRotation = {0.0f, 0.0f, 0.0f}
 
glm::vec3 mScale = {1.0f, 1.0f, 1.0f}
 

Member Data Documentation

◆ mPosition

glm::vec3 MeshInstanceData::mPosition = {0.0f, 0.0f, 0.0f}

◆ mRotation

glm::vec3 MeshInstanceData::mRotation = {0.0f, 0.0f, 0.0f}

◆ mScale

glm::vec3 MeshInstanceData::mScale = {1.0f, 1.0f, 1.0f}

The documentation for this struct was generated from the following file: