Polyphase Game Engine
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NetMsgAccept Member List

This is the complete list of members for NetMsgAccept, including all inherited members.

Execute(NetHost sender)NetMsgvirtual
GetType() const =0NetMsgpure virtual
IsReliable() constNetMsgvirtual
mAssignedHostIdNetMsgAccept
NET_MSG_INTERFACE_RELIABLE(Accept)NetMsgAccept
Read(Stream &stream)NetMsgvirtual
Write(Stream &stream) constNetMsgvirtual