Polyphase Game Engine
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NetMsg Struct Referenceabstract

#include <NetMsg.h>

Inheritance diagram for NetMsg:
NetMsgAccept NetMsgAck NetMsgBroadcast NetMsgConnect NetMsgDestroy NetMsgDisconnect NetMsgInvoke NetMsgKick NetMsgPing NetMsgReady NetMsgReject NetMsgReplicate NetMsgSpawn

Public Member Functions

virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Member Function Documentation

◆ Execute()

void NetMsg::Execute ( NetHost  sender)
virtual

◆ GetType()

virtual NetMsgType NetMsg::GetType ( ) const
pure virtual

◆ IsReliable()

bool NetMsg::IsReliable ( ) const
virtual

Reimplemented in NetMsgReplicate, and NetMsgInvoke.

◆ Read()

void NetMsg::Read ( Stream stream)
virtual

◆ Write()

void NetMsg::Write ( Stream stream) const
virtual

The documentation for this struct was generated from the following files: