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Polyphase Game Engine
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#include <NetMsg.h>
Public Member Functions | |
| virtual void | Read (Stream &stream) |
| virtual void | Write (Stream &stream) const |
| virtual void | Execute (NetHost sender) |
| virtual bool | IsReliable () const |
| virtual NetMsgType | GetType () const =0 |
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virtual |
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pure virtual |
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virtual |
Reimplemented in NetMsgReplicate, and NetMsgInvoke.
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virtual |
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virtual |