Polyphase Game Engine
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NetMsgAccept Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgAccept:
NetMsg

Public Member Functions

 NET_MSG_INTERFACE_RELIABLE (Accept)
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Public Attributes

NetHostId mAssignedHostId = INVALID_HOST_ID
 

Member Function Documentation

◆ NET_MSG_INTERFACE_RELIABLE()

NetMsgAccept::NET_MSG_INTERFACE_RELIABLE ( Accept  )

Member Data Documentation

◆ mAssignedHostId

NetHostId NetMsgAccept::mAssignedHostId = INVALID_HOST_ID

The documentation for this struct was generated from the following file: