Polyphase Game Engine
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NetMsgConnect Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgConnect:
NetMsg

Public Member Functions

 NET_MSG_INTERFACE (Connect)
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Public Attributes

uint32_t mGameCode = 0
 
uint32_t mVersion = 0
 

Member Function Documentation

◆ NET_MSG_INTERFACE()

NetMsgConnect::NET_MSG_INTERFACE ( Connect  )

Member Data Documentation

◆ mGameCode

uint32_t NetMsgConnect::mGameCode = 0

◆ mVersion

uint32_t NetMsgConnect::mVersion = 0

The documentation for this struct was generated from the following file: