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Polyphase Game Engine
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#include <NetMsg.h>
Public Member Functions | |
| NET_MSG_INTERFACE (Connect) | |
Public Member Functions inherited from NetMsg | |
| virtual void | Read (Stream &stream) |
| virtual void | Write (Stream &stream) const |
| virtual void | Execute (NetHost sender) |
| virtual bool | IsReliable () const |
| virtual NetMsgType | GetType () const =0 |
Public Attributes | |
| uint32_t | mGameCode = 0 |
| uint32_t | mVersion = 0 |
| NetMsgConnect::NET_MSG_INTERFACE | ( | Connect | ) |
| uint32_t NetMsgConnect::mGameCode = 0 |
| uint32_t NetMsgConnect::mVersion = 0 |