Polyphase Game Engine
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NetMsgReject Struct Reference

#include <NetMsg.h>

Inheritance diagram for NetMsgReject:
NetMsg

Public Types

enum class  Reason : uint8_t { InvalidGameCode , VersionMismatch , SessionFull , Count }
 

Public Member Functions

 NET_MSG_INTERFACE (Reject)
 
- Public Member Functions inherited from NetMsg
virtual void Read (Stream &stream)
 
virtual void Write (Stream &stream) const
 
virtual void Execute (NetHost sender)
 
virtual bool IsReliable () const
 
virtual NetMsgType GetType () const =0
 

Public Attributes

Reason mReason = Reason::Count
 

Member Enumeration Documentation

◆ Reason

enum class NetMsgReject::Reason : uint8_t
strong
Enumerator
InvalidGameCode 
VersionMismatch 
SessionFull 
Count 

Member Function Documentation

◆ NET_MSG_INTERFACE()

NetMsgReject::NET_MSG_INTERFACE ( Reject  )

Member Data Documentation

◆ mReason

Reason NetMsgReject::mReason = Reason::Count

The documentation for this struct was generated from the following file: