Polyphase Game Engine
Loading...
Searching...
No Matches
NetSession Struct Reference

#include <NetSession.h>

Public Attributes

NetHost mHost = {}
 
char mName [OCT_SESSION_NAME_LEN+1] = {}
 
uint8_t mMaxPlayers = 0
 
uint8_t mNumPlayers = 0
 
uint64_t mLobbyId = 0
 
bool mLan = true
 

Member Data Documentation

◆ mHost

NetHost NetSession::mHost = {}

◆ mLan

bool NetSession::mLan = true

◆ mLobbyId

uint64_t NetSession::mLobbyId = 0

◆ mMaxPlayers

uint8_t NetSession::mMaxPlayers = 0

◆ mName

char NetSession::mName[OCT_SESSION_NAME_LEN+1] = {}

◆ mNumPlayers

uint8_t NetSession::mNumPlayers = 0

The documentation for this struct was generated from the following file: