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Polyphase Game Engine
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#include <NetSession.h>
Public Attributes | |
| NetHost | mHost = {} |
| char | mName [OCT_SESSION_NAME_LEN+1] = {} |
| uint8_t | mMaxPlayers = 0 |
| uint8_t | mNumPlayers = 0 |
| uint64_t | mLobbyId = 0 |
| bool | mLan = true |
| NetHost NetSession::mHost = {} |
| bool NetSession::mLan = true |
| uint64_t NetSession::mLobbyId = 0 |
| uint8_t NetSession::mMaxPlayers = 0 |
| char NetSession::mName[OCT_SESSION_NAME_LEN+1] = {} |
| uint8_t NetSession::mNumPlayers = 0 |