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Polyphase Game Engine
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#include <Engine.h>
Public Attributes | |
| void(* | preInitialize )(EngineConfig &) = nullptr |
| void(* | postInitialize )() = nullptr |
| void(* | preUpdate )() = nullptr |
| void(* | postUpdate )() = nullptr |
| void(* | preShutdown )() = nullptr |
| void(* | postShutdown )() = nullptr |
| void(* OctGameHooks::postInitialize) () = nullptr |
| void(* OctGameHooks::postShutdown) () = nullptr |
| void(* OctGameHooks::postUpdate) () = nullptr |
| void(* OctGameHooks::preInitialize) (EngineConfig &) = nullptr |
| void(* OctGameHooks::preShutdown) () = nullptr |
| void(* OctGameHooks::preUpdate) () = nullptr |