#include <EngineTypes.h>
◆ EngineConfig()
| EngineConfig::EngineConfig |
( |
| ) |
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inline |
◆ mBuildEmbedded
| bool EngineConfig::mBuildEmbedded = false |
◆ mBuildPlatform
◆ mColorScale
| int32_t EngineConfig::mColorScale = 2 |
◆ mCurrentFont
| std::string EngineConfig::mCurrentFont |
◆ mDefaultEditorScene
| std::string EngineConfig::mDefaultEditorScene = "" |
◆ mDefaultScene
| std::string EngineConfig::mDefaultScene = "" |
◆ mEditorFont
| std::string EngineConfig::mEditorFont = "Default" |
◆ mEditorInterfaceScale
| float EngineConfig::mEditorInterfaceScale = 1.0f |
◆ mEmbeddedAssetCount
| uint32_t EngineConfig::mEmbeddedAssetCount = 0 |
◆ mEmbeddedAssets
| struct EmbeddedFile* EngineConfig::mEmbeddedAssets = nullptr |
◆ mEmbeddedConfig
| const char* EngineConfig::mEmbeddedConfig = nullptr |
◆ mEmbeddedConfigSize
| uint32_t EngineConfig::mEmbeddedConfigSize = 0 |
◆ mEmbeddedScriptCount
| uint32_t EngineConfig::mEmbeddedScriptCount = 0 |
◆ mEmbeddedScripts
| struct EmbeddedFile* EngineConfig::mEmbeddedScripts = nullptr |
◆ mFullscreen
| bool EngineConfig::mFullscreen = false |
◆ mGameCode
| uint32_t EngineConfig::mGameCode = 0 |
◆ mHeadless
| bool EngineConfig::mHeadless = false |
◆ mIconPath
| std::string EngineConfig::mIconPath |
◆ mLinearColorSpace
| bool EngineConfig::mLinearColorSpace = false |
◆ mLogging
| bool EngineConfig::mLogging = true |
◆ mLogToFile
| bool EngineConfig::mLogToFile = false |
◆ mLqEnableMipMaps
| bool EngineConfig::mLqEnableMipMaps = true |
◆ mLqMaxTextureSize
| int32_t EngineConfig::mLqMaxTextureSize = 0 |
◆ mPackageForSteam
| bool EngineConfig::mPackageForSteam = false |
◆ mProjectName
| std::string EngineConfig::mProjectName |
◆ mProjectPath
| std::string EngineConfig::mProjectPath |
◆ mScriptHotReload
| bool EngineConfig::mScriptHotReload = false |
◆ mUseAssetRegistry
| bool EngineConfig::mUseAssetRegistry = false |
◆ mValidateGraphics
| bool EngineConfig::mValidateGraphics = false |
◆ mVersion
| uint32_t EngineConfig::mVersion = 0 |
◆ mWindowHeight
◆ mWindowWidth
◆ mWorkingDirectory
| std::string EngineConfig::mWorkingDirectory |
The documentation for this struct was generated from the following file: