#include <VulkanTypes.h>
◆ mCastShadows
| uint32_t RayTraceLight::mCastShadows = 1 |
◆ mColor
| glm::vec4 RayTraceLight::mColor = { 1.0f, 1.0f, 1.0f, 1.0f } |
◆ mDirection
| glm::vec3 RayTraceLight::mDirection = { 0.0f, 0.0f, -1.0f } |
◆ mIntensity
| float RayTraceLight::mIntensity = 1.0f |
◆ mLightType
◆ mPad0
| uint32_t RayTraceLight::mPad0 = 1337 |
◆ mPad1
| uint32_t RayTraceLight::mPad1 = 1338 |
◆ mPosition
| glm::vec3 RayTraceLight::mPosition = { 0.0f, 0.0f, 0.0f } |
◆ mRadius
| float RayTraceLight::mRadius = 0.0f |
The documentation for this struct was generated from the following file: