#include "Maths.h"
#include "System/SystemTypes.h"
#include "Vertex.h"
#include "VulkanConstants.h"
#include <vulkan/vulkan.h>
#include <vector>
Go to the source code of this file.
|
| enum class | BasicBlendState { Opaque
, Translucent
, Additive
, Count
} |
| |
| enum class | RayTraceLightType { Point
, Directional
, Count
} |
| |
| enum class | LightBakePhase : uint8_t { Direct
, Indirect
, Diffuse
, Count
} |
| |
| enum class | DescriptorSetBinding {
Global = 0
, Geometry = 1
, PostProcess = 1
, Quad = 1
,
Text = 1
, Poly = 1
, Material = 2
} |
| |
◆ BasicBlendState
| Enumerator |
|---|
| Opaque | |
| Translucent | |
| Additive | |
| Count | |
◆ DescriptorSetBinding
| Enumerator |
|---|
| Global | |
| Geometry | |
| PostProcess | |
| Quad | |
| Text | |
| Poly | |
| Material | |
◆ LightBakePhase
| Enumerator |
|---|
| Direct | |
| Indirect | |
| Diffuse | |
| Count | |
◆ RayTraceLightType
| Enumerator |
|---|
| Point | |
| Directional | |
| Count | |