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Polyphase Game Engine
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#include <VulkanTypes.h>
Public Attributes | |
| glm::vec4 | mBounds = { 0.0f, 0.0f, 0.0f, 10000.0f } |
| uint32_t | mStartTriangleIndex = 0 |
| uint32_t | mNumTriangles = 0 |
| uint32_t | mCastShadows = 1 |
| uint32_t | mHasBakedLighting = 0 |
| glm::uvec4 | mTextures |
| MaterialData | mMaterial |
| glm::vec4 RayTraceMesh::mBounds = { 0.0f, 0.0f, 0.0f, 10000.0f } |
| uint32_t RayTraceMesh::mCastShadows = 1 |
| uint32_t RayTraceMesh::mHasBakedLighting = 0 |
| MaterialData RayTraceMesh::mMaterial |
| uint32_t RayTraceMesh::mNumTriangles = 0 |
| uint32_t RayTraceMesh::mStartTriangleIndex = 0 |
| glm::uvec4 RayTraceMesh::mTextures |