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Polyphase Game Engine
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#include <InputPromptResolver.h>
Public Attributes | |
| InputPromptKind | kind = InputPromptKind::Text |
| Texture * | sprite = nullptr |
| Font * | font = nullptr |
| uint32_t | codepoint = 0 |
| std::string | label |
| uint32_t ResolvedPrompt::codepoint = 0 |
| Font* ResolvedPrompt::font = nullptr |
| InputPromptKind ResolvedPrompt::kind = InputPromptKind::Text |
| std::string ResolvedPrompt::label |
| Texture* ResolvedPrompt::sprite = nullptr |