Polyphase Game Engine
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ScriptFuncAutoReg Struct Reference

#include <ScriptAutoReg.h>

Public Member Functions

 ScriptFuncAutoReg (std::vector< AutoRegData > &autoRegs, const char *tableName, const char *funcName, lua_CFunction func)
 

Constructor & Destructor Documentation

◆ ScriptFuncAutoReg()

ScriptFuncAutoReg::ScriptFuncAutoReg ( std::vector< AutoRegData > &  autoRegs,
const char *  tableName,
const char *  funcName,
lua_CFunction  func 
)
inline

The documentation for this struct was generated from the following file: