Polyphase Game Engine
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ScriptFuncAutoReg Struct Reference
#include <
ScriptAutoReg.h
>
Public Member Functions
ScriptFuncAutoReg
(std::vector<
AutoRegData
> &autoRegs, const char *tableName, const char *funcName, lua_CFunction func)
Constructor & Destructor Documentation
◆
ScriptFuncAutoReg()
ScriptFuncAutoReg::ScriptFuncAutoReg
(
std::vector<
AutoRegData
> &
autoRegs
,
const char *
tableName
,
const char *
funcName
,
lua_CFunction
func
)
inline
The documentation for this struct was generated from the following file:
Engine/Source/Engine/
ScriptAutoReg.h
ScriptFuncAutoReg
Generated by
1.9.8