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Polyphase Game Engine
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#include <SerialManager.h>
Public Types | |
| enum class | Type { Exact , Regex } |
Public Attributes | |
| uint32_t | mId = 0 |
| Type | mType = Type::Exact |
| std::string | mPattern |
| std::regex | mRegex |
| ScriptFunc | mCallback |
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strong |
| ScriptFunc SerialMessageMatcher::mCallback |
| uint32_t SerialMessageMatcher::mId = 0 |
| std::string SerialMessageMatcher::mPattern |
| std::regex SerialMessageMatcher::mRegex |
| Type SerialMessageMatcher::mType = Type::Exact |