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Polyphase Game Engine
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#include <SkeletalMesh.h>
Public Attributes | |
| std::string | mName |
| uint32_t | mFirstIndex = 0 |
| uint32_t | mIndexCount = 0 |
| uint32_t | mBaseVertex = 0 |
| uint32_t | mVertexCount = 0 |
| MaterialRef | mMaterial |
| uint32_t SkeletalMeshSection::mBaseVertex = 0 |
| uint32_t SkeletalMeshSection::mFirstIndex = 0 |
| uint32_t SkeletalMeshSection::mIndexCount = 0 |
| MaterialRef SkeletalMeshSection::mMaterial |
| std::string SkeletalMeshSection::mName |
| uint32_t SkeletalMeshSection::mVertexCount = 0 |