Polyphase Game Engine
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SkeletalMeshSection Struct Reference

#include <SkeletalMesh.h>

Public Attributes

std::string mName
 
uint32_t mFirstIndex = 0
 
uint32_t mIndexCount = 0
 
uint32_t mBaseVertex = 0
 
uint32_t mVertexCount = 0
 
MaterialRef mMaterial
 

Member Data Documentation

◆ mBaseVertex

uint32_t SkeletalMeshSection::mBaseVertex = 0

◆ mFirstIndex

uint32_t SkeletalMeshSection::mFirstIndex = 0

◆ mIndexCount

uint32_t SkeletalMeshSection::mIndexCount = 0

◆ mMaterial

MaterialRef SkeletalMeshSection::mMaterial

◆ mName

std::string SkeletalMeshSection::mName

◆ mVertexCount

uint32_t SkeletalMeshSection::mVertexCount = 0

The documentation for this struct was generated from the following file: