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Polyphase Game Engine
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#include "PolyphaseAPI.h"#include "Asset.h"#include "Constants.h"#include <vector>#include "Assertion.h"#include <unordered_set>Go to the source code of this file.
Classes | |
| class | AssetRef |
Typedefs | |
| typedef AssetRef | TextureRef |
| typedef AssetRef | StaticMeshRef |
| typedef AssetRef | MaterialRef |
| typedef AssetRef | SkeletalMeshRef |
| typedef AssetRef | ParticleSystemRef |
| typedef AssetRef | SoundWaveRef |
| typedef AssetRef | FontRef |
| typedef AssetRef | SceneRef |
| typedef AssetRef | TimelineRef |
| typedef AssetRef | DataAssetRef |
| typedef AssetRef | SpriteAnimationRef |
Functions | |
| POLYPHASE_API MutexObject * | GetAssetRefMutex () |
| typedef AssetRef DataAssetRef |
| typedef AssetRef MaterialRef |
| typedef AssetRef ParticleSystemRef |
| typedef AssetRef SkeletalMeshRef |
| typedef AssetRef SoundWaveRef |
| typedef AssetRef SpriteAnimationRef |
| typedef AssetRef StaticMeshRef |
| typedef AssetRef TextureRef |
| typedef AssetRef TimelineRef |
| POLYPHASE_API MutexObject * GetAssetRefMutex | ( | ) |