Polyphase Game Engine
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Spline3D::PointSpeedEntry Struct Reference

#include <Spline3d.h>

Public Attributes

std::string name
 
float speed = 1.0f
 
bool smoothIn = false
 
bool smoothOut = false
 
bool smoothCurve = false
 

Member Data Documentation

◆ name

std::string Spline3D::PointSpeedEntry::name

◆ smoothCurve

bool Spline3D::PointSpeedEntry::smoothCurve = false

◆ smoothIn

bool Spline3D::PointSpeedEntry::smoothIn = false

◆ smoothOut

bool Spline3D::PointSpeedEntry::smoothOut = false

◆ speed

float Spline3D::PointSpeedEntry::speed = 1.0f

The documentation for this struct was generated from the following file: