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Polyphase Game Engine
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#include <Spline3d.h>
Public Attributes | |
| std::string | name |
| float | speed = 1.0f |
| bool | smoothIn = false |
| bool | smoothOut = false |
| bool | smoothCurve = false |
| std::string Spline3D::PointSpeedEntry::name |
| bool Spline3D::PointSpeedEntry::smoothCurve = false |
| bool Spline3D::PointSpeedEntry::smoothIn = false |
| bool Spline3D::PointSpeedEntry::smoothOut = false |
| float Spline3D::PointSpeedEntry::speed = 1.0f |