11 virtual void Create()
override;
12 virtual void Start()
override;
13 virtual void Stop()
override;
14 virtual void Tick(
float deltaTime)
override;
15 virtual void Copy(
Node* srcNode,
bool recurse)
override;
24 glm::vec3
GetPoint(uint32_t index)
const;
25 void SetPoint(uint32_t index,
const glm::vec3& p);
32 static glm::vec3
CatmullRom(
const glm::vec3& p0,
const glm::vec3& p1,
const glm::vec3& p2,
const glm::vec3& p3,
float t);
33 static glm::vec3
CatmullRomTangent(
const glm::vec3& p0,
const glm::vec3& p1,
const glm::vec3& p2,
const glm::vec3& p3,
float t);
42 bool IsNearLinkTo(uint32_t index,
float epsilon = 0.05f)
const;
Platform
Definition EngineTypes.h:31
virtual bool DrawCustomProperty(Property &prop)
Definition Object.h:46
bool mFaceTangent
Definition Spline3d.h:115
static bool IsSplineLinesVisible()
Definition Spline3d.cpp:210
virtual void SaveStream(Stream &stream, Platform platform) override
Definition Spline3d.cpp:1138
std::vector< SplineLink > mLinks
Definition Spline3d.h:80
void SetPaused(bool paused)
Definition Spline3d.cpp:200
float mLinkLen
Definition Spline3d.h:90
glm::mat4 mOrigCamTransform
Definition Spline3d.h:98
std::vector< glm::vec3 > mPoints
Definition Spline3d.h:62
void SetFollowLinkEnabled(uint32_t index, bool enabled)
Definition Spline3d.cpp:241
float mLinkTargetStartDist
Definition Spline3d.h:94
bool IsLinkDirectionForward(uint32_t index, float threshold=0.0f) const
Definition Spline3d.cpp:313
bool TriggerLink(uint32_t index)
Definition Spline3d.cpp:431
bool mLoop
Definition Spline3d.h:108
virtual void Create() override
Definition Spline3d.cpp:67
float mLinkTargetTotalLen
Definition Spline3d.h:96
bool mPointSmoothCurveValue
Definition Spline3d.h:137
void AddPoint(const glm::vec3 &p)
Definition Spline3d.cpp:1871
glm::vec3 GetPositionAt(float t) const
Definition Spline3d.cpp:1900
NodePtrWeak mAttachmentNode3D
Definition Spline3d.h:69
glm::vec3 mPrevTrackedPos
Definition Spline3d.h:120
NodePtrWeak mPointSpeedTarget
Definition Spline3d.h:133
virtual void Tick(float deltaTime) override
Definition Spline3d.cpp:543
glm::mat4 mOrigNodeTransform
Definition Spline3d.h:104
glm::vec3 mLinkStart
Definition Spline3d.h:91
void GeneratePoint()
Definition Spline3d.cpp:1824
bool mSmoothCurve
Definition Spline3d.h:112
bool mHasTrackedPos
Definition Spline3d.h:119
bool mReverseFaceTangent
Definition Spline3d.h:116
void ClearPoints()
Definition Spline3d.cpp:1876
bool IsNearLinkFrom(uint32_t index, float epsilon=0.05f) const
Definition Spline3d.cpp:257
glm::mat4 mOrigAudioTransform
Definition Spline3d.h:103
virtual void Start() override
Definition Spline3d.cpp:83
glm::vec3 mLinkEnd
Definition Spline3d.h:92
bool mLinkActive
Definition Spline3d.h:81
float mLinkTravel
Definition Spline3d.h:89
float mActiveLinkSpeedModifier
Definition Spline3d.h:86
NodePtrWeak mAttachmentParticle3D
Definition Spline3d.h:66
glm::mat4 mOrigParticleTransform
Definition Spline3d.h:101
static glm::vec3 CatmullRomTangent(const glm::vec3 &p0, const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, float t)
Definition Spline3d.cpp:1130
bool mPlaying
Definition Spline3d.h:107
float mLinkTargetPrevDist
Definition Spline3d.h:95
float mTravel
Definition Spline3d.h:117
bool mPause
Definition Spline3d.h:114
virtual void GatherProperties(std::vector< Property > &props) override
Definition Spline3d.cpp:1276
static bool HandlePropChange(Datum *datum, uint32_t index, const void *newValue)
Definition Spline3d.cpp:1441
NodePtrWeak mAttachmentPointLight
Definition Spline3d.h:67
static void SetSplineLinesVisible(bool visible)
Definition Spline3d.cpp:205
void CancelActiveLink()
Definition Spline3d.cpp:423
NodePtrWeak mLinkTargetSpline
Definition Spline3d.h:93
virtual void LoadStream(Stream &stream, Platform platform, uint32_t version) override
Definition Spline3d.cpp:1186
bool mLinkSmoothStep
Definition Spline3d.h:87
bool IsNearLinkTo(uint32_t index, float epsilon=0.05f) const
Definition Spline3d.cpp:285
bool mCloseLoop
Definition Spline3d.h:109
void SetPoint(uint32_t index, const glm::vec3 &p)
Definition Spline3d.cpp:1893
int32_t mGeneratedLinkCount
Definition Spline3d.h:84
bool mPingPong
Definition Spline3d.h:110
virtual void Copy(Node *srcNode, bool recurse) override
Definition Spline3d.cpp:1085
glm::mat4 mOrigSkeletalTransform
Definition Spline3d.h:100
glm::vec3 GetTangentAt(float t) const
Definition Spline3d.cpp:1928
bool mSmoothRotate
Definition Spline3d.h:113
NodePtrWeak mAttachmentSkeletalMesh
Definition Spline3d.h:65
bool mPointSmoothInValue
Definition Spline3d.h:135
virtual void Stop() override
Definition Spline3d.cpp:182
NodePtrWeak mAttachmentStaticMesh
Definition Spline3d.h:64
bool IsPaused() const
Definition Spline3d.cpp:215
bool mDisableBounce
Definition Spline3d.h:82
glm::vec3 GetPoint(uint32_t index) const
Definition Spline3d.cpp:1886
bool mPingPongForward
Definition Spline3d.h:111
bool IsFollowLinkEnabled(uint32_t index) const
Definition Spline3d.cpp:251
void EnsureLinkSlots(uint32_t count)
Definition Spline3d.cpp:220
uint32_t GetPointCount() const
Definition Spline3d.cpp:1881
bool mPointSmoothOutValue
Definition Spline3d.h:136
void Play()
Definition Spline3d.cpp:190
float mPointSpeedValue
Definition Spline3d.h:134
glm::mat4 mOrigPointLightTransform
Definition Spline3d.h:102
void StopPlayback()
Definition Spline3d.cpp:195
NodePtrWeak mAttachmentCamera
Definition Spline3d.h:63
float mSpeed
Definition Spline3d.h:106
std::vector< PointSpeedEntry > mPointSpeedEntries
Definition Spline3d.h:132
glm::vec3 mTrackedMoveDir
Definition Spline3d.h:121
bool mLinkSmoothRotate
Definition Spline3d.h:88
glm::mat4 mOrigStaticTransform
Definition Spline3d.h:99
virtual void GatherProxyDraws(std::vector< DebugDraw > &inoutDraws) override
Definition Spline3d.cpp:1350
DECLARE_NODE(Spline3D, Node3D)
static glm::vec3 CatmullRom(const glm::vec3 &p0, const glm::vec3 &p1, const glm::vec3 &p2, const glm::vec3 &p3, float t)
Definition Spline3d.cpp:1120
NodePtrWeak mAttachmentAudio3D
Definition Spline3d.h:68
float mLinkSpeedModifier
Definition Spline3d.h:83
SplineLink * GetLinkByIndex(uint32_t index)
Definition Spline3d.cpp:227
Definition Spline3d.h:124
std::string name
Definition Spline3d.h:125
bool smoothOut
Definition Spline3d.h:128
float speed
Definition Spline3d.h:126
bool smoothIn
Definition Spline3d.h:127
bool smoothCurve
Definition Spline3d.h:129
bool mTriggered
Definition Spline3d.h:76
bool mFollow
Definition Spline3d.h:75
NodePtrWeak mLinkFrom
Definition Spline3d.h:73
float mSpeed
Definition Spline3d.h:77
NodePtrWeak mLinkTo
Definition Spline3d.h:74