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Polyphase Game Engine
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#include <SpriteAnimator.h>
Public Attributes | |
| std::string | name |
| SpriteAnimationRef | sourceAsset |
| std::vector< TextureRef > | frames |
| float | fps = 12.0f |
| bool | loop = true |
| float SpriteAnimEntry::fps = 12.0f |
| std::vector<TextureRef> SpriteAnimEntry::frames |
| bool SpriteAnimEntry::loop = true |
| std::string SpriteAnimEntry::name |
| SpriteAnimationRef SpriteAnimEntry::sourceAsset |