Polyphase Game Engine
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SpriteAnimPlaybackEntry Struct Reference

#include <SpriteAnimPlayback.h>

Public Attributes

std::string name
 
SpriteAnimationRef sourceAsset
 
std::vector< TextureRefframes
 
float fps = 12.0f
 
bool loop = true
 

Member Data Documentation

◆ fps

float SpriteAnimPlaybackEntry::fps = 12.0f

◆ frames

std::vector<TextureRef> SpriteAnimPlaybackEntry::frames

◆ loop

bool SpriteAnimPlaybackEntry::loop = true

◆ name

std::string SpriteAnimPlaybackEntry::name

◆ sourceAsset

SpriteAnimationRef SpriteAnimPlaybackEntry::sourceAsset

The documentation for this struct was generated from the following file: