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Polyphase Game Engine
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#include <SpriteAnimPlayback.h>
Public Attributes | |
| bool | active = false |
| int32_t | targetFrame = -1 |
| bool | pauseOnFinished = true |
| ScriptFunc | onFinished |
| bool SpriteAnimPlayback::AnimateToState::active = false |
| ScriptFunc SpriteAnimPlayback::AnimateToState::onFinished |
| bool SpriteAnimPlayback::AnimateToState::pauseOnFinished = true |
| int32_t SpriteAnimPlayback::AnimateToState::targetFrame = -1 |