Polyphase Game Engine
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SpriteAnimPlayback::AnimateToState Struct Reference

#include <SpriteAnimPlayback.h>

Public Attributes

bool active = false
 
int32_t targetFrame = -1
 
bool pauseOnFinished = true
 
ScriptFunc onFinished
 

Member Data Documentation

◆ active

bool SpriteAnimPlayback::AnimateToState::active = false

◆ onFinished

ScriptFunc SpriteAnimPlayback::AnimateToState::onFinished

◆ pauseOnFinished

bool SpriteAnimPlayback::AnimateToState::pauseOnFinished = true

◆ targetFrame

int32_t SpriteAnimPlayback::AnimateToState::targetFrame = -1

The documentation for this struct was generated from the following file: