Polyphase Game Engine
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TileChunk Struct Reference

#include <TileMap.h>

Public Attributes

TileCell mCells [kTileChunkSize *kTileChunkSize] = {}
 

Member Data Documentation

◆ mCells

TileCell TileChunk::mCells[kTileChunkSize *kTileChunkSize] = {}

The documentation for this struct was generated from the following file: