#include <TileSet.h>
◆ mAnimFps
| float TileDefinition::mAnimFps = 0.0f |
◆ mAnimFrames
| std::vector<int32_t> TileDefinition::mAnimFrames |
◆ mAtlasCoord
| glm::ivec2 TileDefinition::mAtlasCoord = { 0, 0 } |
◆ mCollisionPoly
| std::vector<glm::vec2> TileDefinition::mCollisionPoly |
◆ mCollisionRects
| std::vector<glm::vec4> TileDefinition::mCollisionRects |
◆ mCollisionType
◆ mHasCollision
| bool TileDefinition::mHasCollision = false |
◆ mIsAnimated
| bool TileDefinition::mIsAnimated = false |
◆ mName
| std::string TileDefinition::mName |
◆ mTags
| std::vector<std::string> TileDefinition::mTags |
◆ mTileIndex
| int32_t TileDefinition::mTileIndex = -1 |
The documentation for this struct was generated from the following file: