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Polyphase Game Engine
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#include <TransformClip.h>
Public Attributes | |
| float | mTime = 0.0f |
| glm::vec3 | mPosition = glm::vec3(0.0f) |
| glm::quat | mRotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 | mScale = glm::vec3(1.0f) |
| InterpMode | mInterpMode = InterpMode::Linear |
| InterpMode TransformKeyframe::mInterpMode = InterpMode::Linear |
| glm::vec3 TransformKeyframe::mPosition = glm::vec3(0.0f) |
| glm::quat TransformKeyframe::mRotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f) |
| glm::vec3 TransformKeyframe::mScale = glm::vec3(1.0f) |
| float TransformKeyframe::mTime = 0.0f |