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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | TransformKeyframe |
Enumerations | |
| enum class | InterpMode : uint8_t { Linear , Step , Cubic , Count } |
Functions | |
| void | ApplyTransformKeyframeToNode (Node *target, const TransformKeyframe &kf) |
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strong |
| void ApplyTransformKeyframeToNode | ( | Node * | target, |
| const TransformKeyframe & | kf | ||
| ) |