Polyphase Game Engine
Loading...
Searching...
No Matches
TimelineTypes.h File Reference
#include "Maths.h"
#include <cstdint>
#include <string>

Go to the source code of this file.

Classes

struct  TransformKeyframe
 

Enumerations

enum class  InterpMode : uint8_t { Linear , Step , Cubic , Count }
 

Functions

void ApplyTransformKeyframeToNode (Node *target, const TransformKeyframe &kf)
 

Enumeration Type Documentation

◆ InterpMode

enum class InterpMode : uint8_t
strong
Enumerator
Linear 
Step 
Cubic 
Count 

Function Documentation

◆ ApplyTransformKeyframeToNode()

void ApplyTransformKeyframeToNode ( Node target,
const TransformKeyframe kf 
)