Polyphase Game Engine
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VertexSkinned Struct Reference

#include <Vertex.h>

Public Attributes

glm::vec3 mPosition
 
glm::vec2 mTexcoord0
 
glm::vec2 mTexcoord1
 
glm::vec3 mNormal
 
uint8_t mBoneIndices [MAX_BONE_INFLUENCES]
 
float mBoneWeights [MAX_BONE_INFLUENCES]
 

Member Data Documentation

◆ mBoneIndices

uint8_t VertexSkinned::mBoneIndices[MAX_BONE_INFLUENCES]

◆ mBoneWeights

float VertexSkinned::mBoneWeights[MAX_BONE_INFLUENCES]

◆ mNormal

glm::vec3 VertexSkinned::mNormal

◆ mPosition

glm::vec3 VertexSkinned::mPosition

◆ mTexcoord0

glm::vec2 VertexSkinned::mTexcoord0

◆ mTexcoord1

glm::vec2 VertexSkinned::mTexcoord1

The documentation for this struct was generated from the following file: