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Polyphase Game Engine
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#include <Vertex.h>
Public Attributes | |
| glm::vec3 | mPosition |
| glm::vec2 | mTexcoord0 |
| glm::vec2 | mTexcoord1 |
| glm::vec3 | mNormal |
| uint8_t | mBoneIndices [MAX_BONE_INFLUENCES] |
| float | mBoneWeights [MAX_BONE_INFLUENCES] |
| uint8_t VertexSkinned::mBoneIndices[MAX_BONE_INFLUENCES] |
| float VertexSkinned::mBoneWeights[MAX_BONE_INFLUENCES] |
| glm::vec3 VertexSkinned::mNormal |
| glm::vec3 VertexSkinned::mPosition |
| glm::vec2 VertexSkinned::mTexcoord0 |
| glm::vec2 VertexSkinned::mTexcoord1 |