Polyphase Game Engine
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VoxelInfo Struct Reference

#include <Voxel3d.h>

Public Attributes

glm::ivec3 mCoord = { 0, 0, 0 }
 
glm::vec3 mWorldPosition = { 0.0f, 0.0f, 0.0f }
 
VoxelType mValue = 0
 

Member Data Documentation

◆ mCoord

glm::ivec3 VoxelInfo::mCoord = { 0, 0, 0 }

◆ mValue

VoxelType VoxelInfo::mValue = 0

◆ mWorldPosition

glm::vec3 VoxelInfo::mWorldPosition = { 0.0f, 0.0f, 0.0f }

The documentation for this struct was generated from the following file: