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Polyphase Game Engine
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#include <Voxel3d.h>
Public Attributes | |
| glm::ivec3 | mCoord = { 0, 0, 0 } |
| glm::vec3 | mWorldPosition = { 0.0f, 0.0f, 0.0f } |
| VoxelType | mValue = 0 |
| glm::ivec3 VoxelInfo::mCoord = { 0, 0, 0 } |
| VoxelType VoxelInfo::mValue = 0 |
| glm::vec3 VoxelInfo::mWorldPosition = { 0.0f, 0.0f, 0.0f } |