Polyphase Game Engine
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VoxelPointResult Struct Reference

#include <Voxel3d.h>

Public Attributes

bool mValid = false
 
glm::ivec3 mVoxel = { 0, 0, 0 }
 
glm::vec3 mWorldPosition = { 0.0f, 0.0f, 0.0f }
 
VoxelType mValue = 0
 

Member Data Documentation

◆ mValid

bool VoxelPointResult::mValid = false

◆ mValue

VoxelType VoxelPointResult::mValue = 0

◆ mVoxel

glm::ivec3 VoxelPointResult::mVoxel = { 0, 0, 0 }

◆ mWorldPosition

glm::vec3 VoxelPointResult::mWorldPosition = { 0.0f, 0.0f, 0.0f }

The documentation for this struct was generated from the following file: