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Polyphase Game Engine
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#include <Voxel3d.h>
Public Attributes | |
| bool | mValid = false |
| glm::ivec3 | mVoxel = { 0, 0, 0 } |
| glm::vec3 | mWorldPosition = { 0.0f, 0.0f, 0.0f } |
| VoxelType | mValue = 0 |
| bool VoxelPointResult::mValid = false |
| VoxelType VoxelPointResult::mValue = 0 |
| glm::ivec3 VoxelPointResult::mVoxel = { 0, 0, 0 } |
| glm::vec3 VoxelPointResult::mWorldPosition = { 0.0f, 0.0f, 0.0f } |