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Polyphase Game Engine
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#include <Voxel3d.h>
Public Attributes | |
| bool | mHit = false |
| glm::ivec3 | mVoxel = { 0, 0, 0 } |
| glm::ivec3 | mPrevVoxel = { -1, -1, -1 } |
| glm::vec3 | mHitPosition = { 0.0f, 0.0f, 0.0f } |
| VoxelType | mValue = 0 |
| bool VoxelRayResult::mHit = false |
| glm::vec3 VoxelRayResult::mHitPosition = { 0.0f, 0.0f, 0.0f } |
| glm::ivec3 VoxelRayResult::mPrevVoxel = { -1, -1, -1 } |
| VoxelType VoxelRayResult::mValue = 0 |
| glm::ivec3 VoxelRayResult::mVoxel = { 0, 0, 0 } |