Polyphase Game Engine
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AssetManager_Lua.h File Reference
#include "Engine.h"
#include "AssetManager.h"
#include "LuaBindings/LuaUtils.h"

Go to the source code of this file.

Classes

struct  AssetManager_Lua
 

Macros

#define ASSET_MANAGER_LUA_NAME   "AssetManager"
 

Macro Definition Documentation

◆ ASSET_MANAGER_LUA_NAME

#define ASSET_MANAGER_LUA_NAME   "AssetManager"