|
Polyphase Game Engine
|
#include "Nodes/3D/Capsule3d.h"#include "AssetManager.h"#include "Renderer.h"#include "BulletCollision/CollisionShapes/btBoxShape.h"Functions | |
| FORCE_LINK_DEF (Capsule3D) | |
| DEFINE_NODE (Capsule3D, Primitive3D) | |
| DEFINE_NODE | ( | Capsule3D | , |
| Primitive3D | |||
| ) |
| FORCE_LINK_DEF | ( | Capsule3D | ) |