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Polyphase Game Engine
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Go to the source code of this file.
Classes | |
| struct | ContentPak::SourceFile |
Namespaces | |
| namespace | ContentPak |
Functions | |
| bool | ContentPak::Mount (const char *pakPath) |
| void | ContentPak::Unmount () |
| bool | ContentPak::IsMounted () |
| bool | ContentPak::Exists (const char *path) |
| bool | ContentPak::Read (const char *path, int32_t maxSize, char *&outData, uint32_t &outSize) |
| bool | ContentPak::FindEntry (const char *path, uint32_t &outDataOffset, uint32_t &outDataSize) |
| const char * | ContentPak::GetPakPath () |
| void | ContentPak::List (const char *prefix, std::vector< std::string > &outKeys) |
| bool | ContentPak::Build (const char *pakPath, const std::vector< SourceFile > &files, uint32_t &outEntryCount) |