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Polyphase Game Engine
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#include "Datum.h"#include "TableDatum.h"#include "ScriptFunc.h"#include "SmartPointer.h"#include "Asset.h"#include "AssetRef.h"#include "Log.h"#include "Stream.h"#include "World.h"#include "NetworkManager.h"#include "NodePath.h"#include "Nodes/Node.h"#include "NodeGraph/PointCloud.h"#include "System/System.h"Macros | |
| #define | DEFINE_GET_FIELD(KeyType, DatType, Type, Default) |
| #define | DEFINE_SET_FIELD(KeyType, DatType, Type) |
| #define DEFINE_GET_FIELD | ( | KeyType, | |
| DatType, | |||
| Type, | |||
| Default | |||
| ) |
| #define DEFINE_SET_FIELD | ( | KeyType, | |
| DatType, | |||
| Type | |||
| ) |